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INI File | 1997-10-07 | 5.4 KB | 160 lines |
- [SNES9X]
- ; -------------------------------
- ; FrameRate
- ; "Auto" for auto framerate adjustment, or a number, for a
- ; user-defined framerate.
- FrameRate=5
-
- ; -------------------------------
- ; Layering
- ; 0 for normal layering
- ; 1 for modified layering (Zelda, Mario, etc)
- Layering=0
-
- ; -------------------------------
- ; OldStyleJoypadsEnable
- ; 0 for not-enabled, or 1 for enabled
- OldStyleJoypadsEnable=0
-
- ; -------------------------------
- ; IdleDetect
- ; Speed up emulation by trying to detect when the SPC is idle, and
- ; turning it off until something would be happening.
- IdleDetect=1
-
- ; -------------------------------
- ; SPCEmulation
- ; 1 turns on SPC emulation and sound
- ; 0 turns off emulation of the SPC, and disables sound, but is faster.
- SPCEmulation=1
-
- ; -------------------------------
- ; SoundSkipper
- ; Choses the APU skipper (0-3)
- SoundSkipper=0
-
- ; -------------------------------
- ; TileBasedRedraw
- ; Turns on the faster redraw code, which is less accurate, pressing
- ; 9 in game switches between these two engines.
- TileBasedRedraw=1
-
-
- [DOS Version]
- ; -------------------------------
- ; JoystickSettings
- ; 0 for disabled, 2 for two button joysticks, 4 for four button
- ; joysticks or 6 for six button joysticks
- JoystickSettings=0
-
- ; -------------------------------
- ; SoundPlaybackRate
- ; 0 - disabled 4 - 22050 Hz
- ; 1 - 8192 Hz 5 - 29300 Hz
- ; 2 - 11025 Hz 6 - 36600 Hz
- ; 3 - 16500 Hz 7 - 44000 Hz
- SoundPlaybackRate=4
-
- ; -------------------------------
- ; Stereo
- ; 1 to enable stereo output, or 0 to disable
- stereo=0
-
- ; -------------------------------
- ; VideoMode
- ; Choses the video mode to default to.
- ; 0 - 320x240 (modex, slower) 1 - 320x200 (faster but clipped)
- ; 2 - 256x256 (faster/non-standard) 3 - 640x480 (Auto-detect)
- ; 4 - 640x480 (VESA 1.x) 5 - 640x480 (VESA 2.0)
- ; 6 - 640x400 (Extended/non-std) 7 - 800x600 (Auto-detect)
- ; Custom - Use VideoAdaptor, VideoXRes, and VideoYRes to select.
- VideoMode=2
-
- ; -------------------------------
- ; VideoAdaptor
- ; 0 - Autodetect 1 - VGA Standard resolutions
- ; 2 - Mode X and tweaked resolution 3 - VESA 1 (banked)
- ; 4 - VESA 2 (banked) 5 - VESA 2 (Linear)
- ; 6 - VBE/AF (Doesn't work) 7 - XTENDED (640x400)
- ; 8 - ATI 9 - ATI Mach64
- ; 10 - Cirrus 64xx chipset 11 - Cirrus 54xx chipset
- ; 12 - Paradise chipset 13 - S3 chipset
- ; 14 - Trident chipset 15 - Tseng ET3000 chipset
- ; 16 - Tseng ET4000 chipset 17 - Video-7 chipset
- VideoAdaptor=5
-
- ; -------------------------------
- ; VideoXRes
- ; Sets the X-Resolution when using a custom mode. You MUST specify
- ; a valid resolution for the adaptor you chose.
- ; Available tweaked modes: 320x240, 256x224, 256x240, 320x200, 320x400,
- ; 320x480, 320x600, 360x200, 360x240, 360x360, 360x400, 360x480, 360x600
- ; These tweaked modes are also available, but are less stable:
- ; 360x270, 376x282, 400x300, 256x200, 256x256, 376x308, 376x564,
- ; 400x150, 400x600
- ; Chosing valid SVGA resolutions is up to you.
- VideoXRes=320
-
- ; -------------------------------
- ; VideoYRes
- ; Sets the X-Resolution when using a custom mode. You MUST specify
- ; a valid resolution for the adaptor you chose.
- ; See the VideoXRes notes for valid tweaked resolutions.
- VideoYRes=240
-
- ; -------------------------------
- ; WindowsFriendly
- ; Determines if snes9x should run in MS Windows friendly mode.
- ; Win95 users can turn this off (0), but will have to modify the PIF
- ; file so that win95 doesn't keep warning you that this program
- ; should be run in DOS mode. Win3.1 users MUST turn this setting on.
- ; See the FAQ.TXT file for more details
- WindowsFriendly=1
-
- ; -------------------------------
- ; AllowGUI
- ; 0 - Don't use GUI.
- ; 1 - Lo-res with effect.
- ; 2 - Lo-res GUI without effects.
- ; 3 - Hi-Res with effects.
- ; 4 - Hi-Res GUI without effects.
- AllowGUI=1
-
- ; -------------------------------
- ; FPUStrings
- ; Note: Only partially implemented.
- ; Auto - On with Intel Pentiums, off on nearly all other CPUs.
- ; Yes - Use FPU-based string operations
- ; No - Use normal REP MOVSD string operations
- FPUStrings=Auto
-
- ; -------------------------------
- ; SnapFormat
- ; PCX, TGA, or GIF
- SnapFormat=GIF
-
- ; -------------------------------
- ; GUIGradient1, GUIGradient2
- ; Sets the gradient colours within the GUI system.
- GUIGradient1=0x000080
- GUIGradient2=0x1088D0
-
- [DOS Paths]
- ; -------------------------------
- ; SnapshotPath
- ; Stores where to store game snapshots/sram.
- ; An empty string means to place it in the same location as the
- ; game ROM. Default is .\snesnaps for SnapshotPath.
- ; An empty string here will make snes9x/dos act like esnes, snes9x/win,
- ; etc when storing save ram.
- ; Be aware that an empty value is very different from a missing key
- ; in this case.
-
- SnapshotPath=.\snesnaps
-
- ; -------------------------------
- ; RomPath
- ; Sets the search directory for ROM images.
-
- RomPath=.\roms
-